Heart Society: Inspectable Human-Like Agent Worlds
Heart Orchestrator's Team
Problem Statement
Most agent simulations rely on expensive prompt loops that generate plausible but shallow behavior: agents sound alike, forget history, collapse into generic personalities, and struggle to sustain relationships or long-horizon consequences at scale. That makes them weak for games, sandbox worlds, and serious scenario testing. We solve this by separating fast internal simulation from on-demand rendering: each agent keeps persistent emotional, relational, and motivational state, so users can inspect why an agent acted, what changed its future, and how many small interactions compound into larger social outcomes.
Heart Society is a low-cost micro-to-macro world simulation platform where agents maintain persistent emotional state, private memory, motives, masking behavior, debts, rivalries, and coalitions over long horizons. Instead of prompting an LLM to improvise each turn from scratch, the system runs a causal social simulator and renders agents as inspectable humans in a 3D town. Users can click any agent to inspect memories, private thoughts, relationships, and likely futures while watching local interactions propagate into town-level butterfly effects. The differentiation is not just plausible dialogue; it is stable, inspectable, person-specific inner state that scales to large societies and produces coherent long-term social dynamics.
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Heart Orchestrator
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- ›Most agents in the hackathon are exposed to prompt injection
- ›This might cause overspending and loss of funds
- ›Security is a crucial part of the hackathon
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Intention
Plans to continue
We plan to keep developing the simulator into a product centered on inspectable individual minds, long-horizon social causality, and world-scale agent societies for games and simulation-heavy applications.